Difference between revisions of "Productivity/Español"
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(productivity data updated; added aircraft related info; styling corrections; still a lot of info in English - incomplete translation stays) |
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+ | {{Translation incomplete}} | ||
La cantidad de productos que generas cuando trabajas depende del '''tipo de compañía''' y de los '''bonus de Raw materials''' que tenga tu país. | La cantidad de productos que generas cuando trabajas depende del '''tipo de compañía''' y de los '''bonus de Raw materials''' que tenga tu país. | ||
== Productos que generas al trabajar == | == Productos que generas al trabajar == | ||
− | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
− | !colspan=7|Productos producidos en diferentes tipos de compañías con diferentes bonus de Raw | + | !colspan=7|Productos producidos en diferentes tipos de compañías con diferentes {{L|Raw materials|bonus de Raw}}. Production per one worker. |
|- | |- | ||
!Tipo de compañía | !Tipo de compañía | ||
Line 16: | Line 17: | ||
!100% bonus | !100% bonus | ||
|- | |- | ||
− | | | + | | {{L|Food|Comida}} |
| 100 | | 100 | ||
| 120 | | 120 | ||
Line 24: | Line 25: | ||
| 200 | | 200 | ||
|- | |- | ||
− | | | + | | {{L|Weapon|Armas}} |
| 10 | | 10 | ||
| 12 | | 12 | ||
Line 32: | Line 33: | ||
| 20 | | 20 | ||
|- | |- | ||
− | | | + | | {{L|Aircraft}} |
+ | | 5 | ||
+ | | 6 | ||
+ | | 7 | ||
+ | | 8 | ||
+ | | 9 | ||
+ | | 10 | ||
|- | |- | ||
− | | | + | |colspan=7| |
− | | | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | | | + | | {{L|Grain|Grain}}, {{L|Iron|Iron}}, {{L|Sand (resource)|Sand}}, {{L|Magnesium|Magnesium}} |
− | | | + | | 0.35 |
− | | | + | | 0.42 |
− | | | + | | 0.49 |
− | | | + | | 0.56 |
− | | | + | | 0.63 |
− | | | + | | 0.70 |
|- | |- | ||
− | | | + | | {{L|Fruits|Fruits}}, {{L|Oil|Oil}}, {{L|Clay|Clay}}, {{L|Titanium|Titanium}} |
− | | | + | | 0.70 |
− | | | + | | 0.84 |
− | | | + | | 0.98 |
− | | | + | | 1.12 |
− | | | + | | 1.26 |
− | | | + | | 1.40 |
|- | |- | ||
− | | | + | | {{L|Fish|Fish}}, {{L|Aluminum|Aluminum}}, {{L|Wood|Wood}}, {{L|Wolfram|Wolfram}} |
− | | | + | | 1.25 |
− | | | + | | 1.50 |
− | | | + | | 1.75 |
− | | | + | | 2.00 |
− | | | + | | 2.25 |
− | | | + | | 2.50 |
|- | |- | ||
− | | | + | | {{L|Cattle|Cattle}}, {{L|Saltpeter|Saltpeter}}, {{L|Limestone|Limestone}}, {{L|Cobalt|Cobalt}} |
− | | | + | | 1.75 |
− | | | + | | 2.10 |
− | | | + | | 2.45 |
− | | | + | | 2.80 |
− | | | + | | 3.15 |
− | | | + | | 3.50 |
|- | |- | ||
+ | | {{L|Deer|Deer}}, {{L|Rubber|Rubber}}, {{L|Granite|Granite}}, {{L|Neodymium|Neodymium}} | ||
+ | | 2.50 | ||
+ | | 3.00 | ||
+ | | 3.50 | ||
+ | | 4.00 | ||
+ | | 4.50 | ||
+ | | 5.00 | ||
|} | |} | ||
− | + | {| class="wikitable" style="text-align:center;" | |
− | + | |+ {{L|House|Casas}} | |
− | + | !rowspan=2 | Q | |
− | + | !rowspan=2 | Raw per house | |
− | + | !rowspan=2 | Work per house | |
− | + | !colspan=6 | Production per employee | |
− | + | ||
− | + | ||
− | {| class="wikitable" style="text-align:center" | + | |
− | ! | + | |
|- | |- | ||
− | ! | + | !Bonus 0% |
− | + | !Bonus 20% | |
− | + | !Bonus 40% | |
− | !20% | + | !Bonus 60% |
− | !40% | + | !Bonus 80% |
− | !60% | + | !Bonus 100% |
− | !80% | + | |
− | !100% | + | |
|- | |- | ||
− | + | |1 Q1 | |
− | + | |10 | |
− | | | + | |5 |
− | | | + | |20% |
− | | | + | |24% |
− | | | + | |28% |
− | | | + | |32% |
− | | | + | |36% |
+ | |40% | ||
|- | |- | ||
− | + | |1 Q2 | |
− | | | + | |20 |
− | | | + | |10 |
− | | | + | |10% |
− | | | + | |12% |
− | | | + | |14% |
− | | | + | |16% |
+ | |18% | ||
+ | |20% | ||
|- | |- | ||
− | + | |1 Q3 | |
− | | | + | |40 |
− | | | + | |20 |
− | | | + | |5% |
− | | | + | |6% |
− | | | + | |7% |
− | | | + | |8% |
+ | |9% | ||
+ | |10% | ||
|- | |- | ||
− | + | |1 Q4 | |
− | | | + | |80 |
− | | | + | |40 |
− | | | + | |2.5% |
− | | | + | |3% |
− | | | + | |3.5% |
− | | | + | |4% |
+ | |4.5% | ||
+ | |5% | ||
|- | |- | ||
− | + | |1 Q5 | |
− | | | + | |120 |
− | | | + | |60 |
− | | | + | |1.666% |
− | | | + | |1.992% |
− | | | + | |2.324% |
− | | | + | |2.656% |
+ | |2.988% | ||
+ | |3.333% | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |colspan=9| | |
− | | | + | |
− | | | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | |colspan=6| | + | !rowspan=2 | Q |
+ | !rowspan=2 colspan=2| Hireable employees | ||
+ | !colspan=6 | Days needed per house | ||
|- | |- | ||
− | ! | + | !Bonus 0% |
− | ! | + | !Bonus 20% |
− | + | !Bonus 40% | |
− | + | !Bonus 60% | |
− | + | !Bonus 80% | |
− | + | !Bonus 100% | |
− | + | ||
− | + | ||
|- | |- | ||
− | + | |1 Q1 | |
− | | | + | |colspan=2|1 |
− | | | + | |rowspan=2|5 |
− | | | + | |rowspan=2|4.16 |
− | | | + | |rowspan=2|3.57 |
− | | | + | |rowspan=2|3.13 |
− | | | + | |rowspan=2|2.77 |
+ | |rowspan=2|2.5 | ||
|- | |- | ||
− | + | |1 Q2 | |
− | | | + | |colspan=2|2 |
− | | | + | |
− | + | ||
− | + | ||
− | + | ||
− | | | + | |
|- | |- | ||
− | + | |1 Q3 | |
− | | | + | |colspan=2|3 |
− | | | + | |6.6 |
− | | | + | |5.55 |
− | | | + | |4.76 |
− | | | + | |4.16 |
− | | | + | |3.7 |
+ | |3.33 | ||
|- | |- | ||
− | + | |1 Q4 | |
− | | | + | |colspan=2|5 |
− | | | + | |8 |
− | | | + | |6.666 |
− | + | |5.714 | |
− | + | |5 | |
− | + | |4.444 | |
− | + | |4 | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | | | + | |
− | | | + | |
− | | | + | |
− | | | + | |
− | | | + | |
− | | | + | |
|- | |- | ||
+ | |1 Q5 | ||
+ | |colspan=2|10 | ||
+ | |6 | ||
+ | |5.02 | ||
+ | |4.3 | ||
+ | |3.76 | ||
+ | |3.34 | ||
+ | |3 | ||
|} | |} | ||
+ | *Working in Grain, Fruits, Fish, Cattle or Deer company will produce {{L|Food_raw_material|Raw material de comida}}; | ||
+ | *Working in Iron, Oil, Aluminum, Saltpeter or Rubber company will produce {{L|Weapon_raw_material|Raw material de armas}}; | ||
+ | *Working in Sand, Clay, Wood, Limestone and Granite company will produce {{L|House raw material|House raw materials}}; | ||
+ | *Working in Neodymium, Cobalt, Wolfram, Titanium and Magnesium company will produce {{L|Aircraft raw material|Aircraft raw materials}}; | ||
+ | *You will produce the same amount of products in different quality food, weapon or aircraft companies. Only the usage of [[raw materials]] differs for each factory quality. More information: [[Raw_materials#Raw_material_usage|Raw material usage]]''; | ||
+ | *Ejemplo: ''Trabajas en una compañía de armas Q4 y el bonus de recursos es 60%. Necesitas 640 unidades de Raw material de armas para crear las 16 armas'' | ||
+ | |||
+ | == See also == | ||
+ | *{{L|Raw_materials|Raw materials}} | ||
+ | *{{L|Formulas|Formulas}} | ||
+ | *{{L|One:Productivity formula|One:Productivity formula}} | ||
+ | *{{L|Rising:Productivity formula|Rising:Productivity formula}} | ||
+ | {{MenuEconomy}} | ||
+ | [[Category:Español]] |
Latest revision as of 10:13, 11 November 2020
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La cantidad de productos que generas cuando trabajas depende del tipo de compañía y de los bonus de Raw materials que tenga tu país.
Productos que generas al trabajar
Productos producidos en diferentes tipos de compañías con diferentes bonus de Raw. Production per one worker. | ||||||
---|---|---|---|---|---|---|
Tipo de compañía | 0% bonus | 20% bonus | 40% bonus | 60% bonus | 80% bonus | 100% bonus |
Comida | 100 | 120 | 140 | 160 | 180 | 200 |
Armas | 10 | 12 | 14 | 16 | 18 | 20 |
Aircraft | 5 | 6 | 7 | 8 | 9 | 10 |
Grain, Iron, Sand, Magnesium | 0.35 | 0.42 | 0.49 | 0.56 | 0.63 | 0.70 |
Fruits, Oil, Clay, Titanium | 0.70 | 0.84 | 0.98 | 1.12 | 1.26 | 1.40 |
Fish, Aluminum, Wood, Wolfram | 1.25 | 1.50 | 1.75 | 2.00 | 2.25 | 2.50 |
Cattle, Saltpeter, Limestone, Cobalt | 1.75 | 2.10 | 2.45 | 2.80 | 3.15 | 3.50 |
Deer, Rubber, Granite, Neodymium | 2.50 | 3.00 | 3.50 | 4.00 | 4.50 | 5.00 |
Q | Raw per house | Work per house | Production per employee | |||||
---|---|---|---|---|---|---|---|---|
Bonus 0% | Bonus 20% | Bonus 40% | Bonus 60% | Bonus 80% | Bonus 100% | |||
1 Q1 | 10 | 5 | 20% | 24% | 28% | 32% | 36% | 40% |
1 Q2 | 20 | 10 | 10% | 12% | 14% | 16% | 18% | 20% |
1 Q3 | 40 | 20 | 5% | 6% | 7% | 8% | 9% | 10% |
1 Q4 | 80 | 40 | 2.5% | 3% | 3.5% | 4% | 4.5% | 5% |
1 Q5 | 120 | 60 | 1.666% | 1.992% | 2.324% | 2.656% | 2.988% | 3.333% |
Q | Hireable employees | Days needed per house | ||||||
Bonus 0% | Bonus 20% | Bonus 40% | Bonus 60% | Bonus 80% | Bonus 100% | |||
1 Q1 | 1 | 5 | 4.16 | 3.57 | 3.13 | 2.77 | 2.5 | |
1 Q2 | 2 | |||||||
1 Q3 | 3 | 6.6 | 5.55 | 4.76 | 4.16 | 3.7 | 3.33 | |
1 Q4 | 5 | 8 | 6.666 | 5.714 | 5 | 4.444 | 4 | |
1 Q5 | 10 | 6 | 5.02 | 4.3 | 3.76 | 3.34 | 3 |
- Working in Grain, Fruits, Fish, Cattle or Deer company will produce Raw material de comida;
- Working in Iron, Oil, Aluminum, Saltpeter or Rubber company will produce Raw material de armas;
- Working in Sand, Clay, Wood, Limestone and Granite company will produce House raw materials;
- Working in Neodymium, Cobalt, Wolfram, Titanium and Magnesium company will produce Aircraft raw materials;
- You will produce the same amount of products in different quality food, weapon or aircraft companies. Only the usage of raw materials differs for each factory quality. More information: Raw material usage;
- Ejemplo: Trabajas en una compañía de armas Q4 y el bonus de recursos es 60%. Necesitas 640 unidades de Raw material de armas para crear las 16 armas