Difference between revisions of "Productivity/Español"

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(update)
(productivity data updated; added aircraft related info; styling corrections; still a lot of info in English - incomplete translation stays)
 
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{{LangMenu}}{{TOCright}}
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{{Translation incomplete}}
 
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== Productos que generas al trabajar ==
 
== Productos que generas al trabajar ==
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
!colspan=7|Productos producidos en diferentes tipos de compañías con diferentes {{L|Raw materials|bonus de Raw}}
+
!colspan=7|Productos producidos en diferentes tipos de compañías con diferentes {{L|Raw materials|bonus de Raw}}. Production per one worker.
 
|-
 
|-
 
!Tipo de compañía
 
!Tipo de compañía
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| 18
 
| 18
 
| 20
 
| 20
 +
|-
 +
| {{L|Aircraft}}
 +
| 5
 +
| 6
 +
| 7
 +
| 8
 +
| 9
 +
| 10
 
|-
 
|-
 
|colspan=7|
 
|colspan=7|
 
|-
 
|-
| {{L|Grain|Grain}}, {{L|Iron|Iron}} and {{L|Sand (resource)|Sand}}
+
| {{L|Grain|Grain}}, {{L|Iron|Iron}}, {{L|Sand (resource)|Sand}}, {{L|Magnesium|Magnesium}}
| 35
+
| 0.35
| 42
+
| 0.42
| 49
+
| 0.49
| 56
+
| 0.56
| 63
+
| 0.63
| 70
+
| 0.70
 
|-
 
|-
| {{L|Fruits|Fruits}}, {{L|Oil|Oil}} and {{L|Clay|Clay}}
+
| {{L|Fruits|Fruits}}, {{L|Oil|Oil}}, {{L|Clay|Clay}}, {{L|Titanium|Titanium}}
| 70
+
| 0.70
| 84
+
| 0.84
| 98
+
| 0.98
| 112
+
| 1.12
| 126
+
| 1.26
| 140
+
| 1.40
 
|-
 
|-
| {{L|Fish|Fish}}, {{L|Aluminum|Aluminum}} and {{L|Wood|Wood}}
+
| {{L|Fish|Fish}}, {{L|Aluminum|Aluminum}}, {{L|Wood|Wood}}, {{L|Wolfram|Wolfram}}
| 125
+
| 1.25
| 150
+
| 1.50
| 175
+
| 1.75
| 200
+
| 2.00
| 225
+
| 2.25
| 250
+
| 2.50
 
|-
 
|-
| {{L|Cattle|Cattle}}, {{L|Saltpeter|Saltpeter}} and {{L|Limestone|Limestone}}
+
| {{L|Cattle|Cattle}}, {{L|Saltpeter|Saltpeter}}, {{L|Limestone|Limestone}}, {{L|Cobalt|Cobalt}}
| 175
+
| 1.75
| 210
+
| 2.10
| 245
+
| 2.45
| 280
+
| 2.80
| 315
+
| 3.15
| 350
+
| 3.50
|-
+
| {{L|Deer|Deer}}, {{L|Rubber|Rubber}} and {{L|Granite|Granite}}
+
| 250
+
| 300
+
| 350
+
| 400
+
| 450
+
| 500
+
 
|-
 
|-
 +
| {{L|Deer|Deer}}, {{L|Rubber|Rubber}}, {{L|Granite|Granite}}, {{L|Neodymium|Neodymium}}
 +
| 2.50
 +
| 3.00
 +
| 3.50
 +
| 4.00
 +
| 4.50
 +
| 5.00
 
|}
 
|}
  
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
|+[[House]]s
+
|+ {{L|House|Casas}}
|colspan=3 |
+
!rowspan=2 | Q
!colspan=6 |Production per employee
+
!rowspan=2 | Raw per house
 +
!rowspan=2 | Work per house
 +
!colspan=6 | Production per employee
 
|-
 
|-
|
 
!Raw per house
 
!Work per house
 
 
!Bonus 0%
 
!Bonus 0%
 
!Bonus 20%
 
!Bonus 20%
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|-
 
|-
 
|1 Q1
 
|1 Q1
|1000
+
|10
 
|5
 
|5
 
|20%
 
|20%
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|-
 
|-
 
|1 Q2
 
|1 Q2
|2000
+
|20
 
|10
 
|10
 
|10%
 
|10%
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|-
 
|-
 
|1 Q3
 
|1 Q3
|4000
+
|40
 
|20
 
|20
 
|5%
 
|5%
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|-
 
|-
 
|1 Q4
 
|1 Q4
|8000
+
|80
 
|40
 
|40
 
|2.5%
 
|2.5%
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|-
 
|-
 
|1 Q5
 
|1 Q5
|12000
+
|120
 
|60
 
|60
 
|1.666%
 
|1.666%
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|-
 
|-
 
|-
 
|-
|colspan=7|
+
|colspan=9|
 
|-
 
|-
|colspan=3|
+
!rowspan=2 | Q
!colspan=6|Days needed per house
+
!rowspan=2 colspan=2| Hireable employees
 +
!colspan=6 | Days needed per house
 
|-
 
|-
|
 
!colspan=2 | Hireable employees
 
 
!Bonus 0%
 
!Bonus 0%
 
!Bonus 20%
 
!Bonus 20%
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|3
 
|3
 
|}
 
|}
*Las '''Armas''' requieren Raw material de armas
+
*Working in Grain, Fruits, Fish, Cattle or Deer company will produce {{L|Food_raw_material|Raw material de comida}};
*La '''Comida''' requiere Raw material de comida
+
*Working in Iron, Oil, Aluminum, Saltpeter or Rubber company will produce {{L|Weapon_raw_material|Raw material de armas}};
* Working in Sand, Clay, Wood, Limestone and Granite company will produce {{L|House raw material|House raw materials}}.
+
*Working in Sand, Clay, Wood, Limestone and Granite company will produce {{L|House raw material|House raw materials}};
 +
*Working in Neodymium, Cobalt, Wolfram, Titanium and Magnesium company will produce {{L|Aircraft raw material|Aircraft raw materials}};
 +
*You will produce the same amount of products in different quality food, weapon or aircraft companies. Only the usage of [[raw materials]] differs for each factory quality. More information: [[Raw_materials#Raw_material_usage|Raw material usage]]'';
 
*Ejemplo: ''Trabajas en una  compañía de armas Q4 y el bonus de recursos es 60%. Necesitas 640 unidades de Raw material de armas para crear las 16 armas''
 
*Ejemplo: ''Trabajas en una  compañía de armas Q4 y el bonus de recursos es 60%. Necesitas 640 unidades de Raw material de armas para crear las 16 armas''
 
 
== Utilización de Raw material ==
 
{{Main|Raw materials}}
 
  
 
== See also ==
 
== See also ==
* {{L|Raw_materials|Raw_materials}}
+
*{{L|Raw_materials|Raw materials}}
* {{L|Formulas|Formulas}}
+
*{{L|Formulas|Formulas}}
* {{L|One:Productivity formula|One:Productivity formula}}
+
*{{L|One:Productivity formula|One:Productivity formula}}
* {{L|Rising:Productivity formula|Rising:Productivity formula}}
+
*{{L|Rising:Productivity formula|Rising:Productivity formula}}
 
{{MenuEconomy}}
 
{{MenuEconomy}}
 
[[Category:Español]]
 
[[Category:Español]]

Latest revision as of 10:13, 11 November 2020

Languages: 
EnglishIcon-English.png
ShqipIcon-Albania.png
БългарскиIcon-Bulgaria.png
中文(简体)Icon-China.png
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HrvatskiIcon-Croatia.png
فارسیIcon-Iran.png
SuomiIcon-Finland.png
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DeutschIcon-Germany.png
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La cantidad de productos que generas cuando trabajas depende del tipo de compañía y de los bonus de Raw materials que tenga tu país.

Productos que generas al trabajar

Productos producidos en diferentes tipos de compañías con diferentes bonus de Raw. Production per one worker.
Tipo de compañía 0% bonus 20% bonus 40% bonus 60% bonus 80% bonus 100% bonus
Comida 100 120 140 160 180 200
Armas 10 12 14 16 18 20
Aircraft 5 6 7 8 9 10
Grain, Iron, Sand, Magnesium 0.35 0.42 0.49 0.56 0.63 0.70
Fruits, Oil, Clay, Titanium 0.70 0.84 0.98 1.12 1.26 1.40
Fish, Aluminum, Wood, Wolfram 1.25 1.50 1.75 2.00 2.25 2.50
Cattle, Saltpeter, Limestone, Cobalt 1.75 2.10 2.45 2.80 3.15 3.50
Deer, Rubber, Granite, Neodymium 2.50 3.00 3.50 4.00 4.50 5.00
Casas
Q Raw per house Work per house Production per employee
Bonus 0% Bonus 20% Bonus 40% Bonus 60% Bonus 80% Bonus 100%
1 Q1 10 5 20% 24% 28% 32% 36% 40%
1 Q2 20 10 10% 12% 14% 16% 18% 20%
1 Q3 40 20 5% 6% 7% 8% 9% 10%
1 Q4 80 40 2.5% 3% 3.5% 4% 4.5% 5%
1 Q5 120 60 1.666% 1.992% 2.324% 2.656% 2.988% 3.333%
Q Hireable employees Days needed per house
Bonus 0% Bonus 20% Bonus 40% Bonus 60% Bonus 80% Bonus 100%
1 Q1 1 5 4.16 3.57 3.13 2.77 2.5
1 Q2 2
1 Q3 3 6.6 5.55 4.76 4.16 3.7 3.33
1 Q4 5 8 6.666 5.714 5 4.444 4
1 Q5 10 6 5.02 4.3 3.76 3.34 3
  • Working in Grain, Fruits, Fish, Cattle or Deer company will produce Raw material de comida;
  • Working in Iron, Oil, Aluminum, Saltpeter or Rubber company will produce Raw material de armas;
  • Working in Sand, Clay, Wood, Limestone and Granite company will produce House raw materials;
  • Working in Neodymium, Cobalt, Wolfram, Titanium and Magnesium company will produce Aircraft raw materials;
  • You will produce the same amount of products in different quality food, weapon or aircraft companies. Only the usage of raw materials differs for each factory quality. More information: Raw material usage;
  • Ejemplo: Trabajas en una compañía de armas Q4 y el bonus de recursos es 60%. Necesitas 640 unidades de Raw material de armas para crear las 16 armas

See also