Difference between revisions of "Storage"

From eRepublik Official Wiki
Jump to: navigation, search
m
(update / inUse added as still need to review some things)
Line 1: Line 1:
{{Integration|http://www.erepublik.com/en/economy/inventory}}
+
{{Integration|https://www.erepublik.com/en/economy/inventory}}
{{LangMenu}}
+
{{LangMenu}}{{-}}{{Game Menu}}{{-}}
{{Game Menu}}
+
{{InUse}} <!-- update in progress -->
[[File:Icon - Normal Storage with base.png|150px|left]]'''Storage''' (AKA. Unified inventory) is a unique building you can find from [[My places]] menu. It's used to store [[products]], [[raw materials]], [[Overtime|overtime points]], [[booster]]s, collectables, and rockets. Every product your company produces will be added to your storage. If your company creates products, the raw materials used to create the products will be taken from your storage.  
+
[[File:Icon - Normal Storage with base.png|150px|left]]'''Storage''' (AKA. Unified inventory) is a unique building you can find from [[My places]] menu. In the storage you can see your active enhancements and see what is stored in the storage. Storage is used to store [[products]], [[raw materials]], [[overtime points]], [[booster]]s, [[vehicles|vehicle blueprints]], collectables, and [[Rocket factory|rockets]]. Every product your company produces will be added to your storage. If your company creates products, the raw materials used to create the products will be taken from your storage.  
  
 
'''''Tip:''' You can access your storage with [[Page shortcuts|SHIFT+S keyboard shortcut]].''
 
'''''Tip:''' You can access your storage with [[Page shortcuts|SHIFT+S keyboard shortcut]].''
  
 +
== Storage space ==
 +
On the top of the storage page, the citizen can find out how much of storage space is in the storage. Some items in the storage do not count toward the storage quota and some do.
  
== The Storage Slots ==
+
== The storage slots ==
[[File:Storage Page.png|thumb|400px|right|Storage slots are divided into several categories]]Your storage is presented in slots. In each slot, you are able to hold as many products as the storage can hold. Different quality products are stored in different slots.  
+
[[File:Storage Page.png|thumb|400px|right|Storage slots are divided into several categories]]Your storage is presented in slots. In each slot, you are able to hold many items. Each slot holds an item of the same quality.
  
=== Quantified slots ===
+
=== Active enhancements===
Top two rows count toward the storage limit. The top row will show the [[products]] you own and the lower row will show the [[raw materials]] your storage holds.
+
The top category of slots is dedicated to all of the enhancements citizens have in use. This can be activated [[house]]s or one of many [[booster]]s that citizen enabled. Active enhancements do not count toward the storage quota. Each enhancement has a counter on the bottom of its slot which indicates when that enhancement will become inactive.
  
When you hover over the product in the products row, you will see detailed information about that product. That information contains:
+
Hovering over the icon of an active enhancement will show:
* Product name and it's quality
+
* Enhancement name and its quality
* It's attributes
+
* Quantity and its attributes
* If there are partially used products, that will be mentioned.
+
* Item description (benefits of the enhancement)
  
''Note: Partially used items cannot be sold nor transferred to another citizen.''
+
=== Final products ===
 +
Final products is a category of mixed items. Items in this category which '''do count toward the storage quota are''':
 +
* [[Products]]
 +
* [[Factory reset token]]
 +
* <!-- Vehicle discharge document or a rocket? -->
 +
 
 +
Items in this category which '''do not count toward the storage quota are''':
 +
* [[Energy bar]]s
 +
* [[Special weapon]]s
 +
* [[Overtime points]]
 +
* [[Booster]]s
 +
 
 +
Each item in this category has the quantity written just below the icon.
 +
 
 +
Hovering over an icon in this category will show:
 +
* Final products name (and quality if it is a [[Products|product]])
 +
* Quantity and its attributes
 +
* Item description
 +
* If the item can be partially used it will be mentioned if it is partially used and how many more times the item can be used
 +
 
 +
=== Raw materials ===
 +
This category will show the [[raw materials]] your storage holds. 1 unit of raw material occupies 100 slot spaces of the storage quota. Please note that ''raw materials under construction'' do NOT count towards the storage quota.
 +
 
 +
Hovering over an icon in this category will show:
 +
* Name (type) of the raw material
 +
* Quantity
 +
* Description of what can be produced with this raw material
 +
 
 +
The number below the icon shows the quantity of the item.
 +
 
 +
=== Vehicle blueprints ===
 +
All [[vehicle]] blueprints are stored here. They do not towards the storage quota. <!-- and what else the icon shows... -->
  
 
=== Collectables ===
 
=== Collectables ===
The Collectables section shows the amount of Bazooka parts and [[Bazooka]]s you have.
+
The Collectables category shows the amount of Bazooka parts and [[Bazooka]]s you have.
 
*You can create a [[bazooka]] if you have enough parts (one of each) by clicking ''Assemble all'' button.
 
*You can create a [[bazooka]] if you have enough parts (one of each) by clicking ''Assemble all'' button.
''Note: You can only build ALL bazookas, you cannot choose to build only one if you can assemble more than one (e.g. If you can assemble 14 bazookas, you can only assemble 14).''
+
''Note: You can only build ALL bazookas, you cannot choose to build only one if you can assemble more than one (e.g. If you can assemble 14 bazookas, you will assemble 14).''
  
 
=== Rocket ===
 
=== Rocket ===
 
{{Main|Rocket factory}}
 
{{Main|Rocket factory}}
The Rocket section shows the requirements what you need to produce a rocket or a damage booster.
+
The Rocket category shows the requirements what you need to produce a rocket or a damage booster.
 
*If you have enough weapons (Q1-Q6) you can create a [[Rocket_factory|Rocket]] by clicking ''Build Rocket'' button.
 
*If you have enough weapons (Q1-Q6) you can create a [[Rocket_factory|Rocket]] by clicking ''Build Rocket'' button.
*If you have enough weapons (Q1-Q6) you can create a [[Booster|Damage Booster]] by clicking ''Build Damage Booster'' button.
+
*If you have enough weapons (Q1-Q6) you can create a [[Booster#Ground|Ground Damage Booster]] by clicking ''Build Damage Booster'' button.
 
''Notes'':
 
''Notes'':
*After clicking the ''build'' button, the number of weapons that was written will be deducted from your storage
+
*After clicking the ''build'' button, the number of weapons that were written will be deducted from your storage
*Damage Booster can only be built in the [[Rocket factory]] that is on Q4 or Q5 level
+
*Damage Booster can only be built in the [[Rocket factory]] of Q4 or Q5 level
*There are limits how many rockets you can build on a daily basis.
+
*There are limits on how many rockets you can build on a daily basis.
  
 
== Expanding your storage ==
 
== Expanding your storage ==
 +
<!-- review this; cost is already in buildings?!? -->
 
The Storage can be expanded at any time in three ways:
 
The Storage can be expanded at any time in three ways:
 
* Completing some [[missions]]
 
* Completing some [[missions]]
* clicking [[File:Create.png]] in the top of the [https://www.erepublik.com/en/economy/inventory inventory page] and choosing Storages to buy normal or large storage. This is the same page also available through creating a new company
+
* clicking [[File:Create.png]] at the top of the page and buying normal or large storage. This page can be accessed also when creating a new company
* buying it in the [[Gold Store]]
+
* buying it in the [[Gold store]]
  
 
=== Cost ===
 
=== Cost ===
Line 65: Line 99:
  
 
== Selling products from your storage ==
 
== Selling products from your storage ==
 +
<!-- review this -->
 
[[File:Storage sell.png|centre]]
 
[[File:Storage sell.png|centre]]
 
You can sell your products/raw materials from your storage. To do that you need to fill out the following information:
 
You can sell your products/raw materials from your storage. To do that you need to fill out the following information:
Line 75: Line 110:
  
 
*'''Notes:'''
 
*'''Notes:'''
*# You can only sell products that haven't been used!
+
*# You can only sell [[products]] or [[raw materials]]
*# You can also sell products to countries that are fully conquered!
+
*# You can sell products on the markets you have [[license]](s) for
 +
*# You can't sell products that have been partially used!
 
*# You can't sell products to countries that are at direct '''[[war]]''' with your citizenship country!
 
*# You can't sell products to countries that are at direct '''[[war]]''' with your citizenship country!
 
*# You can't sell products to countries that have an '''[[Trade embargo|embargo]]''' with your citizenship country!
 
*# You can't sell products to countries that have an '''[[Trade embargo|embargo]]''' with your citizenship country!
*# If you want to sell products to different countries, you need to buy [[license]]s OR you can get free licenses if you have bought licenses to your companies before day 1,210.
 
 
*# In order to sell on the marketplace citizens must have an '''[[Personal_title|Adult Title]]'''.
 
*# In order to sell on the marketplace citizens must have an '''[[Personal_title|Adult Title]]'''.
  
 
== Other uses ==
 
== Other uses ==
Many times the game defaults to a use or behaviour that is not wanted or expected by the player and the player can change it by putting items up for sale. Examples:
+
Many times the game defaults to use or behaviour that is not wanted or expected by the player and the player can change it by putting items up for sale. Examples:
* The food consumed is always the highest quality available in the storage. If the citizen wants to use a lower quality of food he can put up for sale the higher quality of food for a very high price and thus the food consumed will be the one the player didn't put up for sale.
+
* The food consumed is always of the highest quality available in the storage. If the citizen wants to use a lower quality of food he can put it up for sale the higher quality of food for a very high price and thus the food consumed will be the one the player didn't put up for sale.
* The same for weapons. This also prevents the cases where the citizen by mistake uses weapons.
+
* The same for weapons. This also prevents the cases where the citizen by mistake uses weapons. <!-- check this -->
  
 +
<!-- review this below -->
 
== See also ==
 
== See also ==
 
* [[Marketplace]]
 
* [[Marketplace]]

Revision as of 13:53, 2 August 2022

This page has a direct link in eRepublik.

eRepublik link: https://www.erepublik.com/en/economy/inventory


Languages: 
EnglishIcon-English.png
ShqipIcon-Albania.png
БългарскиIcon-Bulgaria.png
中文(繁體)Icon-Republic of China (Taiwan).png
HrvatskiIcon-Croatia.png
فارسیIcon-Iran.png
SuomiIcon-Finland.png
FrançaisIcon-France.png
ქართულიIcon-Georgia.png
DeutschIcon-Germany.png
ΕλληνικάIcon-Greece.png
Bahasa IndonesiaIcon-Indonesia.png
ItalianoIcon-Italy.png
한글Icon-South Korea.png
LatviešuIcon-Latvia.png
МакедонскиIcon-North Macedonia.png
NederlandsIcon-Netherlands.png
PolskiIcon-Poland.png
PortuguêsIcon-Portugal.png
Portugues BrasileiroIcon-Brazil.png
RomânăIcon-Romania.png
РусскийIcon-Russia.png
СрпскиIcon-Serbia.png
SlovenščinaIcon-Slovenia.png
EspañolIcon-Spain.png
TürkçeIcon-Turkey.png
УкраїнськаIcon-Ukraine.png






Icon - Normal Storage with base.png
Storage (AKA. Unified inventory) is a unique building you can find from My places menu. In the storage you can see your active enhancements and see what is stored in the storage. Storage is used to store products, raw materials, overtime points, boosters, vehicle blueprints, collectables, and rockets. Every product your company produces will be added to your storage. If your company creates products, the raw materials used to create the products will be taken from your storage.

Tip: You can access your storage with SHIFT+S keyboard shortcut.

Storage space

On the top of the storage page, the citizen can find out how much of storage space is in the storage. Some items in the storage do not count toward the storage quota and some do.

The storage slots

Storage slots are divided into several categories
Your storage is presented in slots. In each slot, you are able to hold many items. Each slot holds an item of the same quality.

Active enhancements

The top category of slots is dedicated to all of the enhancements citizens have in use. This can be activated houses or one of many boosters that citizen enabled. Active enhancements do not count toward the storage quota. Each enhancement has a counter on the bottom of its slot which indicates when that enhancement will become inactive.

Hovering over the icon of an active enhancement will show:

  • Enhancement name and its quality
  • Quantity and its attributes
  • Item description (benefits of the enhancement)

Final products

Final products is a category of mixed items. Items in this category which do count toward the storage quota are:

Items in this category which do not count toward the storage quota are:

Each item in this category has the quantity written just below the icon.

Hovering over an icon in this category will show:

  • Final products name (and quality if it is a product)
  • Quantity and its attributes
  • Item description
  • If the item can be partially used it will be mentioned if it is partially used and how many more times the item can be used

Raw materials

This category will show the raw materials your storage holds. 1 unit of raw material occupies 100 slot spaces of the storage quota. Please note that raw materials under construction do NOT count towards the storage quota.

Hovering over an icon in this category will show:

  • Name (type) of the raw material
  • Quantity
  • Description of what can be produced with this raw material

The number below the icon shows the quantity of the item.

Vehicle blueprints

All vehicle blueprints are stored here. They do not towards the storage quota.

Collectables

The Collectables category shows the amount of Bazooka parts and Bazookas you have.

  • You can create a bazooka if you have enough parts (one of each) by clicking Assemble all button.

Note: You can only build ALL bazookas, you cannot choose to build only one if you can assemble more than one (e.g. If you can assemble 14 bazookas, you will assemble 14).

Rocket

Main article: Rocket factory

The Rocket category shows the requirements what you need to produce a rocket or a damage booster.

  • If you have enough weapons (Q1-Q6) you can create a Rocket by clicking Build Rocket button.
  • If you have enough weapons (Q1-Q6) you can create a Ground Damage Booster by clicking Build Damage Booster button.

Notes:

  • After clicking the build button, the number of weapons that were written will be deducted from your storage
  • Damage Booster can only be built in the Rocket factory of Q4 or Q5 level
  • There are limits on how many rockets you can build on a daily basis.

Expanding your storage

The Storage can be expanded at any time in three ways:

  • Completing some missions
  • clicking Create.png at the top of the page and buying normal or large storage. This page can be accessed also when creating a new company
  • buying it in the Gold store

Cost

Icon Building Type Storage Capacity Cost
Icon - Normal Storage.png Normal Storage 1000 Storage Box.png Icon - Money.png 1750 CC
Icon - Large Storage.png Large Storage 9000 Storage Box.png Icon - Gold.gif 35 GOLD
Icon - Very Large Storage.png Very Large Storage 20000 Storage Box.png Icon-loyalty program.png 175 LP or Icon - Gold.gif 100 GOLD

Selling products from your storage

Storage sell.png

You can sell your products/raw materials from your storage. To do that you need to fill out the following information:

  • Product and its quality (use the drop-down menu to select it)
  • Quantity
  • Price / unit (the final price with taxes)
  • The country you want to sell your products to

The current offers you have will be shown underneath the new offer row. You can remove your offer by pressing the red X button.

  • Notes:
    1. You can only sell products or raw materials
    2. You can sell products on the markets you have license(s) for
    3. You can't sell products that have been partially used!
    4. You can't sell products to countries that are at direct war with your citizenship country!
    5. You can't sell products to countries that have an embargo with your citizenship country!
    6. In order to sell on the marketplace citizens must have an Adult Title.

Other uses

Many times the game defaults to use or behaviour that is not wanted or expected by the player and the player can change it by putting items up for sale. Examples:

  • The food consumed is always of the highest quality available in the storage. If the citizen wants to use a lower quality of food he can put it up for sale the higher quality of food for a very high price and thus the food consumed will be the one the player didn't put up for sale.
  • The same for weapons. This also prevents the cases where the citizen by mistake uses weapons.

See also


Back.gif Back to Buildings page

Back.gif Back to My places page